You’re still not going to end up ammo-rich, but you’re also not going to be desperate for each bullet you find. The Easy setting is the way to go for that. You’re not missing out on any story (or jump scares), and you’ll experience the same atmospheric (and existential) dread. When you’re more worried about conserving bullets than the monster eating your face, it’s absolutely fine to back off the difficulty a bit. Like we said, that’s part of the game’s whole gimmick, and it works very, very well, but… Even on Medium difficulty, it’s going to become a problem at some point. Scraping by on just enough ammo can quickly come to feel just as pressing and scary as the necromorphs dropping from the ceiling. Each necromorph you kill will probably drop about the same number of bullets you spent killing it or drop a Med Kit to heal about the amount of damage it dealt, but you’re never going to feel overpowered or over-prepared. Having to worry about running out of ammo and health just adds to the overall feeling of impending doom. ![]() Look, Dead Space is all about desperation. From here, you can adjust the difficulty without any fuss - which makes sense, since it’s really just a damage buff - and get back to your game. In the pause menu (not the RIG menu), go to Settings > Gameplay > Select Difficulty. You’ll pick a difficulty when you start a new game, but you can also change it at any time as you play. You can change the difficulty at any time Items and drops are less frequent and less effective (ammo gives you fewer shots) on Impossible. Enemies are similar in both settings in terms of health and damage, but on Impossible, they can dodge. When you get up to the Impossible difficulty, things get a little different. All you’re getting are damage and defense buffs, making both your ammo and healing more effective. ![]() ![]() Nothing changes in the story, and even the number of enemies stays the same. Think of it (roughly) this way: on Story, one shot from an unupgraded Plasma Cutter will kill a necromorph on Easy, it takes about four on Medium, it takes about six to eight and so on. This goes from Story, where Isaac deals dramatically more damage to enemies than on Medium, and takes dramatically less from them, up to Hard, where Isaac deals less damage and takes more. The difficulty settings really just boil down to damage dealt and damage taken. Once you’ve beaten it the first time on any difficulty setting, you’ll unlock a fifth: Impossible (this is different than New Game+, which is already harder all on its own). On your first run through the Dead Space remake, you’ll have four options for the difficulty setting - Story, Easy, Medium, and Hard. Let’s talk about the various difficulty levels, what they do, and how (and when) to change them. ![]() That feeling of being right on the edge of failure is part of what makes Dead Space such an effective horror game (that and all the jump scares) - to the point where it can easily overpower the story.īut there is a difficulty setting that lets you take the edge off (or make it so much worse if that’s what you’re into). You’ll spend a lot of your time on the USG Ishimura low on health and almost out of ammo. Dead Space - both the original and the remake - are survival horror games that lean heavily into scarcity and desperation (and jump scares and body horror).
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